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To use Sysprep as part of the disk duplication process, the following requirements must be met:

• The master installation and the destination computers must have compatible hardware abstraction layers (HALs). For example, HAL APIC and HAL MPs (multiprocessor systems) are compatible, whereas HAL PIC (Programmable Interrupt Controller) is not compatible with either HAL APIC or HAL MPs.

• The mass–storage controllers (IDE or SCSI) must be identical between the reference and destination computers.

• Plug and Play devices such as modems, sound cards, network cards, video cards, and so on, do not have to be the same. However, any device drivers not included in Drivers.cab should be included in the master installation before you run Sysprep. Alternatively, make sure the uninstalled drivers are available on the destination computer at first run, so Plug and Play can detect and install the drivers.

• Third–party software or disk–duplicating hardware devices are required. These products create binary images of a computer’s hard disk, and they either duplicate the image to another hard disk or store the image in a file on a separate disk.

• The size of the destination computer’s hard disk must be at least the same size as the hard disk of the master installation. If the destination computer has a larger hard disk, the difference is not included in the primary partition. However, you can use the ExtendOemPartition entry in the Sysprep.inf file to extend the primary partition if it was formatted to use the NTFS file system.

Note If the reference and destination computers have different BIOS versions, you should test the process first to ensure success. When using Sysprep for Disk Duplication, Sysprep modifies the local computer Security ID (SID) so that it is unique to each computer.


How to prepare a master installation for cloning
1.
  Install Windows XP on a master computer. As a best practice, Microsoft recommends that Windows XP be installed from a distribution folder by using an answer file to help ensure consistency in configuring the master installation, so that iterative builds can be created and tested more readily. See Unattend.txt for information about automating Windows Setup using an answer file.

2.  Log on to the computer as an administrator.

3. (Optional) Install and customize applications, such as Microsoft Office, Internet Explorer favorite items, and so on.

4. (Optional) Install any device drivers not included in Drivers.cab and not installed by the answer file.

5. (Optional) Run audit tests.

6. (Optional) If you want, create a Sysprep.inf file manually or with the aid of Setup Manager. This file is used to further customize each computer for the user and helps to set the amount of information for which the user will be prompted during Mini–Setup.

7. Run Sysprep.exe. Make sure that both the Sysprep.exe and Setupcl.exe files exist together in the %systemdrive%\Sysprep folder on the local hard disk. When used, the Sysprep.inf also needs to be in the same folder or on a floppy disk that is inserted when the Windows boot menu appears.
- Important: if Setupcl.exe is not in the same directory as Sysprep.exe, Sysprep will not work.

8. If the computer is ACPI–compliant, the computer will shut down by itself. If not, a dialog box appears stating that it is safe to shut down the computer.

9. Take out the system drive and follow the steps for duplicating the system on other computers. You must have special equipment or software for duplicating hard disks.
 

 
 

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This connection is one piece that's missing in order for you to make music with your computer. While it is possible (with the right software) to play notes with your computer keyboard, most people will find it unnatural. For real music playing, you need an instrument (in MIDI terms a controller) like a piano keyboard. The instrument must be capable of MIDI output, and you'll probably need a MIDI connector and cable to plug into your sound card. That is if your sound card has MIDI capability.

The sound card is the center of the action for making music, and not all sound cards are right for the job. Some don't have a MIDI connector. Others use a type of music production based on FM (like the radio), which sounds terrible. Some don't have a MIDI synthesizer. This is the key, because MIDI transmits the notes and information about what played them separately, and a device called a synthesizer is used to create or re-create just about any kind of instrument or sound.

Synthesizers are the heart of electronic music and are much too big a subject to cover in detail here; but it's important to understand that the quality of music you get depends a great deal on the quality of the synthesizer. The early PC synthesizers recreated notes by playing modulated frequencies (the FM mentioned above) that sound about as realistic as substituting a tin bucket for tympani. Today, most sound cards use wave table technology. Instead of trying to change the shape of sound, this approach uses actual snippets of real sound, called samples, which are then interpreted and played by the synthesizer. The result can be much more realistic, but there are differences among the many available wave table (or sampling) synthesizers.

Most of the sound card synthesizers use the General MIDI (GM) standard, which defines a list of 128 sounds and instruments. A good example is the Yamaha OPL3 synthesizer that is built into about half the sound cards on the market. This has some very good reproductions of real instruments, for example, the church organ and harmonica. But it's not good for all 128 --few synthesizers are--and there are major differences among synthesizer boards in the tone and timbre of their samples. Another difference is that a few low-end sound cards have on-board RAM that allows you to download wave table sets. That way, if you don't like the guitar sounds of one set, you can shop around for better ones and substitute them. This is essentially what the pros do, but on a much grander scale.

The final element you need for MIDI music is software. There are many products, but they can be categorized like this:

1. Music generation programs. These are used to make royalty-free music for multimedia presentations and the Web because they can create music automatically (although you can change and edit what they produce). Microsoft Music Producer is an example.

2. Sequencing programs. As the name implies, these programs are used to organize and sequence music. Essentially they're music and sound editors. They are distinguished by the ability to deal with minute details in the MIDI sound environment, for example the Cakewalk Pro Audio 5.0 package ($395) supports 256 MIDI tracks and has 96 programmable faders (the jargon at this level gets very thick).

3. Composition software. Musicians trained in reading sheet music will be more at home with this type of software than with sequencers because they use traditional staff annotation for the music. Passport's Rhapsody ($179) is a good example; it supports up to 32 staves and eight voices per stave, plus conversion to and from MIDI files.

Most sound boards now ship with one or more of these types of programs, so you can at least create some music from get-go. However, as with the quality of sound boards, there are also big differences between software packages that cost less than $100 and the much more sophisticated programs that go from $199-$499. The extra money buys you greater control, more "voices" (the number of instruments that can be sequenced simultaneously), better integration with storage devices like digital tape (DAT), and often many more special effects.

Putting it all together, a MIDI music making collection includes a sound card with wave table synthesis ($99–$399), a MIDI controller ($150–$500), MIDI cables and connectors (about $50), and software ($50–$500). That means that a "middling" MIDI setup runs from $500–800. This will have enough sound quality to get you started. However, if you are serious about music and are technically inclined, it won't be long before you start searching for better gear.

It also won't take you long to discover that there is a disheartening jump from personal to professional quality MIDI equipment. For example, a true 88 key keyboard controller will cost $1,000–$2,500, a synthesizer with 32 MB of RAM that handles hundreds of samples (patches) from $750–$3,000, and a suite of software that might set you back $700.

The professional level of MIDI equipment is obviously very expensive; it's also very complex technically as it combines the most abstract part of sound technology with that of computing--a wicked stew of jargon if there ever was one. It's not everybody's dish, even among professional musicians. Thankfully, you can learn a great deal from less professional PC MIDI equipment--and have a lot of fun doing it. In the final analysis, maybe that's what MIDI's all about.